Friday 8 May 2015

LO5: Reflecting on Feedback

Our script received fairly positive feedback from Vicky, who thought the script was well-written and very fit for purpose. The dialogue was also fair and allowed both presenters to speak. In terms of the content, the news was relevant in gaming and interesting, though Vicky felt we needed something that varies more from the stories involving new technology. She also said for improvement we should include more news on current indie developers and events to relate more towards the local gaming scene. However she thought all the topics covered were relevant and fitted well with the premise of the show.

Vicky thought all the sound effects and visual notes were appropriate and made sense for the show, as well as the dialogue - although at times she felt the dialogue could have been made to sound a little more fun, sometimes almost sounding like a reading from a typical BBC News show. The information given however was not too much and was the right amount for the episode.
We will use the feedback here to improve the script to match Vicky's advice.

Have needs and expectations been met for the client brief and target audience?

In this assignment, me, Alex Raynes, Becky Jackson and Danielle Baggaley were asked to research content then write up a script for Sheffield Live TV's new show, The Games Corner; a TV show based on things relating to video games. Our script segment was a News broadcast based solely on gaming, especially in the local area of Sheffield. We had to make the script interesting and appealing to a gamer, also using stories based in Sheffield from indie developers and events.
We were first asked to research gaming news stories that we could include in the script, using websites based on gaming such as IGN and the BBC News Gaming Section, as these were the most well-known and therefore trustworthy sites, so we could rely on the content given. However, the news stories on these websites are written very formally, so we needed to make sure we converted the language to a more fun and informal manner, using slang relating to gaming and a Sheffield-based regional dialect.

The target audience for our script was residents living in the Sheffield area who are largely influenced and interested in gaming. This meant our script had to relate to the target demographics in gaming, which will be generally working class C2D figures. This meant including regional dialect in the script and slang relating to the Sheffield area. This was written for an area of improvement from Vicky who gave us feedback, who thought there was not enough of this in the script, almost feeling like a BBC News broadcast. This means more regional dialect must be added to the script.



In terms of content, the script matches the target audience well, talking only of gaming news stories that gamers will be interested in. We also included stories based on technology that would certainly appeal to the typical lifestyle of a gamer who will be used to being around technology and will want to know more on the development of gaming technology.
The script also follows the remit of the radio station, really relating to the Sheffield community with stories on local developers Sumo Digital, appealing to people living in the area of South Yorkshire. However as mentioned this isn't really represented well in the dialogue as Vicky stated in her feedback that it was a little too formal.

What were the client's likes and dislikes?

Vicky said in the feedback that as much as the content relates to the target audience and context of the show, the dialogue was a little too formal and needed to be a little more fun. There was not enough regional dialect or slang that would relate to a gamer, sometimes feeling like a normal, formal news broadcast. This was seen in passages like these that just lacked comic or fun aspects.


Not only this, but having a more regional dialect will have also appealed to more local gamers, being that the remit is a community radio for Sheffield, this would relate more to the target audience.

Vicky also felt we needed more stories to do with local events and developers (i.e. Sumo Digital) as this again would relate more to the community remit and appeal to the local target audience and demographics. Vicky also pointed out that most of the stories covered in our script were about technology, and we could try and move onto other subjects.

This is important as having a fun, and also regional dialogue, will attract local gamers to the show as it will suit there interests and lifestyle. If the script was filled with more terminology and slang used by gamers it will appeal more to the chosen target audience. Also, if we included more stories based in Sheffield and about local events, it will relate more to the community and Sheffield Live!'s remit.  

What are the relevant changes that need to be made to the script?

To make these changes, we will need to alter a lot of the scripts style and dialogue, changing a lot of the vocabulary. This means replacing some words with more fun and interesting dialogue that would appeal to a gamer living in Sheffield. Examples of the script that could be changed includes the introduction, which Vicky thought was extremely formal and wasn't fun enough for this target audience:

This is important as we need to make the script relate to the lifestyle of the target audience as much as possible to match the show. We should also use regional dialect more in this section as we need the language to relate to the local area as much as possible, matching the community aspect of the radio station.
The second thing we need to do is to research into local gaming stories, things like Sumo Digital development company and the "Game Over" events. We'll need to use these stories to replace some of the technology-based sections in the script which we used too much of in Vicky's feedback. This will add more variety and therefore relate to Sheffield Live's remit.

Is the content of the product correct?

Our script meets the needs of the product, detailing where audio starts and ends, and follows a running order of stories. Each story is relevant to the context of the news broadcast in gaming. The script follows the news script I analysed in terms of timing and audio information, although it is layed out as a conventional courier-font script. We will need to gain permission

The language of the script is written a little too formally for the context of the news script, which was to do entirely with gaming. We'll need to change this to help improve the script and relate to the target audience more.

The script enforces a conventional script house style, using a courier font with capitals for who says the lines and sound effects etc.

The script includes transitions, fade-ins and fade-outs, and narrative towards the left of the page, with all dialogue centred, conventional of a script. It also includes information on GFX and SFX on the top left hand side of the first page.

The mode of address is that of a teacher to a pupil, which we need to change as this does not match the context of the script as this is too formal for a news script based on gaming, which should be that of peer to peer and be more fun.

To make the content more appropriate to the product, we need to include more shooting conventions in the shooting script that are vital, these include camera directions, time of day, location descriptions, camera angles and camera movement. We also need to specify which locations are interior and exterior (ext. or int.)

Does it meet legal and ethical requirements?

The content is appropriate for children under the age of 18, the stories on video games being of those under the 18 age certificate, the only game talked about being Minecraft which is an age 7 certificate, appealing to a younger audience.

The content is appropriate for the pre-watershed set by OFCOM regulations as there is no profanity, language, discrimination or anything that could cause offence or be seen as inappropriate. For example, no specific judgement is made to Turkey when reading the story of banning Minecraft. Everything is kept fair and appropriate to when the show will be broadcast.

We have subjective comments on the games talked about in the show, and give our honest opinion on the events and games featured in the script, however this is ok as this is a magazine TV show on gaming and is the style of Sheffield Live's merit.

We will have to gain permission for any songs or graphics used from their respective owners, if we are to legally use them in the show and avoid copyright infringement. We would not need a permission if we used music from a license free site such as Creative Commons. In terms of GFX, we will be using logos of games mentioned or gaming companies such as Sumo Digital, so we will need to make sure we have permission to use their graphics by emailing them. As for music, the outro music will need to be referenced if it is not from Creative Commons.

We must gain permission from owners of music, graphics and gameplay if we are to use them in the show legally. This is needed to avoid copyright infringement. If we sourced music from a liscence free site like Creative Commons we would not need to get a licence and avoid the possibility of infringement. We could also make our own as well.

We will make sure we reference all of our sources from IGN or BBC so no information will be false to avoid libel slander. If an issue is concerned and raised then we will need to make sure we have the links to trace the information back to the sites.


Wednesday 6 May 2015

LO4: Games Corner Script Feedback

Today me and Alex will be gaining feedback from Vicky Kilby on our scripts by asking a series of questions on what she thought of the script's suitability. We will use this to improve anything in our scripts.









Wednesday 22 April 2015

LO2 Task 4: Games Corner Moodboard


This is my moodboard for the Game-based television news show we are creating a script for. I have included common interests a gamer would have and well-known acclaimed games gamers will most-likely be into. There are also pop-culture references to some of the gaming stereotypes such as energy drinks associated with gaming.

Ideal Audience Profile

Joe is 18 years old and loves gaming. He is in his second year of college in which he studying Games Production and hopes to go on to study this at University in the future. He has always enjoyed playing games with friends online and discussing games with friends. However Joe is also very sociable and enjoys hanging about with his mates in pubs and clubs such as Corporation Sheffield, and also enjoys attending the local gigs around his area and watching local bands at venues such as The Hop, The Plug and the Leadmill. Joe's favourite food is Doritos with Mild Salsa dipping sauce and owns a Turtle Beach X12.

Thursday 16 April 2015

LO2: Researching News Stories



We used sites such as IGN and BBC News in Gaming for research into the stories for the script. Here's the page for the Minecraft story used in the script.

Stories researched:

Anticipated game Project Cars has been delayed for the third time in a row, resulting in the game’s launch date to be moved back another month. According to publisher Namco Bandai, the hyper-realistic racing sim is now expected to be released in “mid-May” time, and this was to ensure the final build matches fan expectations.
Developer Ian Bell confirms out of the critically-acclaimed racing games that this will be its most “grand and intricately detailed of them all”.

The widely loved sandbox game Minecraft, based on players having the ability to create whatever they please in an open-world, is currently facing a ban in Turkey for being “too violent” and that its depictions of violence “cannot be ignored” according to the Turkish Family and Social Policies Ministry.  This has sparked controversy for gaming fans in Turkey, as Minecraft is believed to be a game solely based on creativity and imagination, rather than an excuse to act as a violent game.

PlayStation Vue, a new project that will act as a cloud-based TV streaming service for both PlayStation 3 and 4, will begin its commercial rollout nationwide by the end of the month for select invitation-only tests. Vue will be targeting “cord-cutters”; people who ditch their traditional cable providers in favour of digital-only services. Vue will let viewers watch many different live TV and on-demand content from networks such as FOX, NBCUniversal, Viacom and CBS. 
The cost of subscribing to PlayStation Vue has not yet been announced, but will first be available on consoles and eventually iPads and other non-Sony digital devices.

Monday 13 April 2015

LO2: Team Roles

I will be creating the script in a group with Alex Raynes, Danielle Baggaly and Becky Jackson. Me and Alex will be handling the research for gaming news stories that will be included in the script, while Becky and Danielle will be responsible for converting this into script format.

LO2: Task 1

For this unit, I will be taking part in writing a news broadcast script for Sheffield Live TV show "The Games Corner", which me and my classmates have already taken part in filming for Unit 43: Production and Post-Production for Television.

We were emailed by production assistant Jasmine Sahu and presenter Vicky Kilby to create the script, which will be given feedback from members of Sheffield Live! community radio station. The script will feature the dialogue and content of the show's news segment and will be broadcasted on the new Sheffield Live! TV.

Wednesday 25 March 2015

LO1: Task 3

Style and Content:

In scripts, the specific conventions detailed are either visual (what we see - photographs, visuals, graphics) or aural (what we hear - voice, music, sound effects).

All of the scripts use different fonts appropriate to their form and content. For example, the film screenplay script for Pulp Fiction uses the conventional 12-point courier font as used in most film scripts as it is generally easy to read and of industry format. The news broadcast script is set into three columns, with the timing recorded on the far left, the visuals in the middle, and the audio and dialogue scripted on the left of the page. Each section is written in Arial 12-point font.

The video game script is very unique in comparison to the other types analysed, using boxes and connected pathways to tell the narrative of the game. The font is san serif and is of a bigger size to both 12-point fonts used on the previous scripts. The radio drama script is written in all capitals using a san serif font, set out so every audio effect is listed, being that it is entirely an audio product.

The screenplays for the film and radio drama have character descriptions to help establish the actors' characters and what actions they will be taking, for example, in the script for Pulp Fiction we see opening and closing brackets in-between dialogue to direct the character's actions, like in the middle of the character Jules' dialogue we see "(To Vincent)" to instruct him to turn to the other character. This will not only help the actors understand their character, but help them to portray them correctly based on their goals and personalities.

The computer game script uses flow charts containing the dialogue for the different decisions the character can make, so there are multiple strands for different choices the character in the game has made, so all the possibilities are scripted before making the game.

In the film screenplay, the characters' dialogue sections are centred in the middle of the page with the narrative written along the left side of the page. This is similar in the TV News broadcast though visuals and audio are more specifically listed, with sections for audio and visual directions including camera angles and dialogue; "Close-up of ignition, hands on wheel, long shot of cars" is seen in the "Video" column to direct the cameras in the broadcast.

The video game script features a synopsis to accompany the dialogue and narrative, this helps the developer understand what part of the game is being played and what actions the characters can take.

Film screenplays and drama scripts tend to have location and stage directions to let the actors know where they should be when acting out their character. Stage directions are important into the actors understanding their required action to take, such as them entering the scene or turning to another character. This is seen in the Pulp Fiction script when brackets show the action the characters take.

Sound effects are presented differently in different types of scripts. The TV News Broadcast script has a separate column for audio, including dialogue, sound effects and jingles. TV News Broadcasts scripts have five different instructions for sound effects. These incude:

N.I. (News Item) This is what s read by the reader, needing no video support in the script. These normally take around 30 seconds long.

Silent: This is when the presenter's voice is anchored to the visuals making the voice the only sound on the screen.

Natsot: This is when the presenter's voice is anchored to the visuals while the visuals still contain natural sounds, e.g a fire incident.

Sound on Tape (SOT): Whatever sound is on the tape will be played, whether it be an interview, voice-over or nat sound.

Voice-Over (V.O.): The presenter's voice narrating the visuals.

Each script also use different modes of address, this is how the dialogue is spoken and in what mode. This can either be teacher to pupil, parent to child and peer to peer.
The News script takes the form of teacher to student, as we are learning of current serious news stories that must be spoken formally.
This is different for the Pulp Fiction script which is an informal, fictional screenplay. The characters take the mode of address of peer to peer, as there is no need for formality aimed towards the audience. This is the same for the radio drama as it is a fictional story and formality doesn't need to be addressed to the audience.
The video game script enforces a peer to peer mode of address as you play as a fictional character where the other characters will informally interact with you.


Narrative Structure

The content of the Pulp Fiction script is known for actively breaking the conventions of a film screenplay, using a non-linear storyline that seems to come together in the end. It is also a multi-stranded script, the story being told through the perspectives of multiple characters. This can't be seen from my example being that it is a small scene from the film but the rest of the film is not in the conventional linear order of a film. Most films tend to be of linear narrative structures, told from beginning to end like Lord of the Rings or Jurassic Park.

The radio drama script is told in linear storyline, conventional for a radio drama as the story is completely audio-based so a linear storyline will make more sense to the listening audience, like The Archers. This is shown by the fluent linear conversations shown in the script that follow a traditional structure. It is also multi-stranded with different voice actors to play multiple characters, like a TV soap drama, as this gives the drama variety and more character development which the audience will find exciting.

The structure of the News broadcast script has a planned running order, this means the presenters know what order the stories and headlines will be presented in. This is seen in the script I have included as there are time frames for when lines and visuals end and begin.

The video game script is almost always linear and singular stranded, due to it usually involving a playable character who goes on some sort of journey that will want to be played in order. Normally a game is single-stranded, although this convention is sometimes broken like in the recent Grand Theft Auto V where there are three characters you play as through the game.

Genre

The Pulp Fiction script is a fictional crime drama, so the slang and dialogue involved is all contrived and rehearsed. This is the case for all fictional motion picture films, although some film screenplays allow improvised dialogue from the actors. The radio drama show is also fictional and is based on fictional events and stories.

The TV News Broadcast is of course based on non-fictional events happening worldwide, such as the news story about the "under-18s driver's club" based on safe driving, to inform audiences at home the current stories internationally. The video game script is also fictional to appeal to someone at home playing as the character, providing escapism, a concept governed by Denis McQuail in 1972.

Target Audience

The target audience for the Pulp Fiction script will be for those over the age of 18 due to its age certificate, and will be targeted more towards a male audience due to its subject matter as a crime drama, though the film has received widespread popularity through both genders who are interested in film as a whole. The spending power of who the film is aimed at varies but will be generally targeted at all audiences from C2D to ABC1 spending power, as these are the figures of households that will have access to the News and enjoy gaming, respectively.

The television news broadcast script will be generally aimed at adults both male and female wanting to know the current events and stories occurring worldwide, though younger audiences are known for also watching the News. The audience targeted will be generally be working class to middle class citizens as these are generally the households for families who are able to tune into the News, appealing to the masses.

Radio dramas are less popular with younger generations due to the availability of television. However these dramas are still often listened to by older audiences around the ages of 50 and above. The gender is quite balanced for this type of script and are listened to relatively equally by both males and females. The spending power for radio dramas will most likely be working class of C2D households.

The video game script will be aimed at typically young and young adult audiences, also depending on the age certification of the games content. The gender will depend on the content of the game, but this particular script appears to be a role playing or fighting game due to its lexical field of "hero". A video game script will be generally aimed towards a working class to upper class household who own a game console, and those wanting escapism.

Wednesday 18 March 2015

LO1: Narrative Strands

Linear or Non-Linear:

A linear storyline is generally a storyline that follows events that are told in chronological order, from beginning to end. Films are generally considered to have a linear storyline, following events in the order that they happen. However this is not always the case, as some films such as Pulp Fiction and Momento use a non-conventional non-linear storyline for stylistic and narrative effects.
Scripts that will normally always use a linear storyline include video games, as the experiences are typically all viewed by the player, so a linear story helps influence the player's actions.
A News anchor will also use a linear script, telling stories in the order that they follow so the audience understands the story completely.

Single-Stranded:

A single stranded script means the script generally only follows a story through one perspective, for example, a film that is only told through the eyes of one main character will be considered single-stranded. A video-game will also probably be single-stranded, only played through the eyes of the character you are playing as. However, this is broken in some games such as Grand Theft Auto V which allows the player to switch to the other lives of two other characters.

Multi-Stranded:

Opposed to single-stranded scripts, multi-stranded scripts are told through multiple perspective and people. This is especially prominent in TV news scripts, which will include many reporters and anchors that will be interviewing many different people about one story, giving the audience an insight into the multiple opinions expressed.
TV soap operas such as Eastenders or Coronation Street are often multi-stranded, including many storylines and different characters that follow their own experiences. Film is typically single-stranded, though many are considered multi-stranded and follow multiple storylines such as Sin City or Star Wars.


Who
what
where
why
when

LO1: Examples of Different Scripts

Film Script


Reference:
http://beirutntsc.blogspot.co.uk/2013/09/royale-with-cheese-pulp-fiction.html


Video Game Script

Reference:
https://keirapeney.wordpress.com/2007/09/03/writing-a-video-game-script/

TV News Script



Reference:
http://www.slideshare.net/mediadumbo/tv-news-report-script-example

Radio Drama


Reference:
https://repmedia.wordpress.com/2012/01/05/script-first-draft-with-annotation/

LO1: Features of a Script


Monday 16 March 2015

LO1: Brief

For this unit, I will be taking part in writing a news broadcast script for Sheffield Live TV show "The Games Corner", which me and my classmates have already taken part in filming.

We were emailed by production assistant Jasmine Sahu and presenter Vicky Kilby. In a group with Alex Raynes, Becky Jackson and Danielle Baggaly, we will be writing the first script for the first episode of the show, which will be given feedback from members of Sheffield Live! radio station.

For this task, me and Alex will be researching the current gaming news and writing up current stories for Becky and Danielle to form into a conventional news script for presenters Vicky Kilby and Jordan Turner to present on the show.

LO1: Research for Gaming News Stories

Anticipated game Project Cars has been delayed for the third time in a row, resulting in the game’s launch date to be moved back another month. According to publisher Namco Bandai, the hyper-realistic racing sim is now expected to be released in “mid-May” time, and this was to ensure the final build matches fan expectations.
Developer Ian Bell confirms out of the critically-acclaimed racing games that this will be its most “grand and intricately detailed of them all”.

The widely loved sandbox game Minecraft, based on players having the ability to create whatever they please in an open-world, is currently facing a ban in Turkey for being “too violent” and that its depictions of violence “cannot be ignored” according to the Turkish Family and Social Policies Ministry.  This has sparked controversy for gaming fans in Turkey, as Minecraft is believed to be a game solely based on creativity and imagination, rather than an excuse to act as a violent game.


PlayStation Vue, a new project that will act as a cloud-based TV streaming service for both PlayStation 3 and 4, will begin its commercial rollout nationwide by the end of the month for select invitation-only tests. Vue will be targeting “cord-cutters”; people who ditch their traditional cable providers in favour of digital-only services. Vue will let viewers watch many different live TV and on-demand content from networks such as FOX, NBCUniversal, Viacom and CBS. 
The cost of subscribing to PlayStation Vue has not yet been announced, but will first be available on consoles and eventually iPads and other non-Sony digital devices.