Friday 8 May 2015

LO5: Reflecting on Feedback

Our script received fairly positive feedback from Vicky, who thought the script was well-written and very fit for purpose. The dialogue was also fair and allowed both presenters to speak. In terms of the content, the news was relevant in gaming and interesting, though Vicky felt we needed something that varies more from the stories involving new technology. She also said for improvement we should include more news on current indie developers and events to relate more towards the local gaming scene. However she thought all the topics covered were relevant and fitted well with the premise of the show.

Vicky thought all the sound effects and visual notes were appropriate and made sense for the show, as well as the dialogue - although at times she felt the dialogue could have been made to sound a little more fun, sometimes almost sounding like a reading from a typical BBC News show. The information given however was not too much and was the right amount for the episode.
We will use the feedback here to improve the script to match Vicky's advice.

Have needs and expectations been met for the client brief and target audience?

In this assignment, me, Alex Raynes, Becky Jackson and Danielle Baggaley were asked to research content then write up a script for Sheffield Live TV's new show, The Games Corner; a TV show based on things relating to video games. Our script segment was a News broadcast based solely on gaming, especially in the local area of Sheffield. We had to make the script interesting and appealing to a gamer, also using stories based in Sheffield from indie developers and events.
We were first asked to research gaming news stories that we could include in the script, using websites based on gaming such as IGN and the BBC News Gaming Section, as these were the most well-known and therefore trustworthy sites, so we could rely on the content given. However, the news stories on these websites are written very formally, so we needed to make sure we converted the language to a more fun and informal manner, using slang relating to gaming and a Sheffield-based regional dialect.

The target audience for our script was residents living in the Sheffield area who are largely influenced and interested in gaming. This meant our script had to relate to the target demographics in gaming, which will be generally working class C2D figures. This meant including regional dialect in the script and slang relating to the Sheffield area. This was written for an area of improvement from Vicky who gave us feedback, who thought there was not enough of this in the script, almost feeling like a BBC News broadcast. This means more regional dialect must be added to the script.



In terms of content, the script matches the target audience well, talking only of gaming news stories that gamers will be interested in. We also included stories based on technology that would certainly appeal to the typical lifestyle of a gamer who will be used to being around technology and will want to know more on the development of gaming technology.
The script also follows the remit of the radio station, really relating to the Sheffield community with stories on local developers Sumo Digital, appealing to people living in the area of South Yorkshire. However as mentioned this isn't really represented well in the dialogue as Vicky stated in her feedback that it was a little too formal.

What were the client's likes and dislikes?

Vicky said in the feedback that as much as the content relates to the target audience and context of the show, the dialogue was a little too formal and needed to be a little more fun. There was not enough regional dialect or slang that would relate to a gamer, sometimes feeling like a normal, formal news broadcast. This was seen in passages like these that just lacked comic or fun aspects.


Not only this, but having a more regional dialect will have also appealed to more local gamers, being that the remit is a community radio for Sheffield, this would relate more to the target audience.

Vicky also felt we needed more stories to do with local events and developers (i.e. Sumo Digital) as this again would relate more to the community remit and appeal to the local target audience and demographics. Vicky also pointed out that most of the stories covered in our script were about technology, and we could try and move onto other subjects.

This is important as having a fun, and also regional dialogue, will attract local gamers to the show as it will suit there interests and lifestyle. If the script was filled with more terminology and slang used by gamers it will appeal more to the chosen target audience. Also, if we included more stories based in Sheffield and about local events, it will relate more to the community and Sheffield Live!'s remit.  

What are the relevant changes that need to be made to the script?

To make these changes, we will need to alter a lot of the scripts style and dialogue, changing a lot of the vocabulary. This means replacing some words with more fun and interesting dialogue that would appeal to a gamer living in Sheffield. Examples of the script that could be changed includes the introduction, which Vicky thought was extremely formal and wasn't fun enough for this target audience:

This is important as we need to make the script relate to the lifestyle of the target audience as much as possible to match the show. We should also use regional dialect more in this section as we need the language to relate to the local area as much as possible, matching the community aspect of the radio station.
The second thing we need to do is to research into local gaming stories, things like Sumo Digital development company and the "Game Over" events. We'll need to use these stories to replace some of the technology-based sections in the script which we used too much of in Vicky's feedback. This will add more variety and therefore relate to Sheffield Live's remit.

Is the content of the product correct?

Our script meets the needs of the product, detailing where audio starts and ends, and follows a running order of stories. Each story is relevant to the context of the news broadcast in gaming. The script follows the news script I analysed in terms of timing and audio information, although it is layed out as a conventional courier-font script. We will need to gain permission

The language of the script is written a little too formally for the context of the news script, which was to do entirely with gaming. We'll need to change this to help improve the script and relate to the target audience more.

The script enforces a conventional script house style, using a courier font with capitals for who says the lines and sound effects etc.

The script includes transitions, fade-ins and fade-outs, and narrative towards the left of the page, with all dialogue centred, conventional of a script. It also includes information on GFX and SFX on the top left hand side of the first page.

The mode of address is that of a teacher to a pupil, which we need to change as this does not match the context of the script as this is too formal for a news script based on gaming, which should be that of peer to peer and be more fun.

To make the content more appropriate to the product, we need to include more shooting conventions in the shooting script that are vital, these include camera directions, time of day, location descriptions, camera angles and camera movement. We also need to specify which locations are interior and exterior (ext. or int.)

Does it meet legal and ethical requirements?

The content is appropriate for children under the age of 18, the stories on video games being of those under the 18 age certificate, the only game talked about being Minecraft which is an age 7 certificate, appealing to a younger audience.

The content is appropriate for the pre-watershed set by OFCOM regulations as there is no profanity, language, discrimination or anything that could cause offence or be seen as inappropriate. For example, no specific judgement is made to Turkey when reading the story of banning Minecraft. Everything is kept fair and appropriate to when the show will be broadcast.

We have subjective comments on the games talked about in the show, and give our honest opinion on the events and games featured in the script, however this is ok as this is a magazine TV show on gaming and is the style of Sheffield Live's merit.

We will have to gain permission for any songs or graphics used from their respective owners, if we are to legally use them in the show and avoid copyright infringement. We would not need a permission if we used music from a license free site such as Creative Commons. In terms of GFX, we will be using logos of games mentioned or gaming companies such as Sumo Digital, so we will need to make sure we have permission to use their graphics by emailing them. As for music, the outro music will need to be referenced if it is not from Creative Commons.

We must gain permission from owners of music, graphics and gameplay if we are to use them in the show legally. This is needed to avoid copyright infringement. If we sourced music from a liscence free site like Creative Commons we would not need to get a licence and avoid the possibility of infringement. We could also make our own as well.

We will make sure we reference all of our sources from IGN or BBC so no information will be false to avoid libel slander. If an issue is concerned and raised then we will need to make sure we have the links to trace the information back to the sites.


Wednesday 6 May 2015

LO4: Games Corner Script Feedback

Today me and Alex will be gaining feedback from Vicky Kilby on our scripts by asking a series of questions on what she thought of the script's suitability. We will use this to improve anything in our scripts.